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Re: Any Word On Release Date Of Commodore OS 3.0? And Other Questions.

Posted: Tue Apr 15, 2025 5:57 am
by LeoNigro
Sorry to report that I have encountered a technical issue and that the release of Commodore OS 3.0 has been delayed a week.
(or less, as I'm trying a few recovery options out.)

Re: Any Word On Release Date Of Commodore OS 3.0? And Other Questions.

Posted: Tue Apr 15, 2025 7:47 pm
by LeoNigro
@53hornet
Hi Adam,

At work my team mostly uses C# and JS.

Yes, I've spent most of the century in that tech stack. I really enjoy C# and JS.
The last few gigs I did were in Angular/C#/Typescript.
Whilst, I became quite proficient with all that I swear Angular was created by aliens to destroy all humans.
I hated it so much I've sworn never to touch it again.
I'm so sick of fashion frameworks.
Just give me plain old javascript, html, and a bit of css and C# webservices and I'm good.

I can't wait to play with RCBASIC. I've been toying with CC65 in the hopes of writing a game in a language I'm comfortable with which compiles to something the C64 can run fast. A featureful BASIC which compiles into C64 and Amiga binaries sounds exciting and accessible!

Just to be clear, the part about creating C64 and Amiga binaries is a roadmap item. It isn't available upon Commodore OS BASIC's release.
There are plenty of BASIC example projects that would be cool to try to port.
I would want the programming paradigm to remain that of the C64, with the way sprites, charsets, graphics and scrolling is utilised(and limited).
And then kind of mimic it on Amiga, which does all that differently. It'd be abstractions all the way down.
So you'd essentially be creating a C64 game that you can upscale graphically.....
I wouldn't wait however, you should probably play around with CC65 anyway.