@Robsth
The Commodore 64x 3D model and Commodore logo 3D model has been in Commodore OS since 2011.
/usr/share/commodoreos/3DModels
Anyone who would like to make some animations are more than welcome to. That's what they're there for.
I think this model would have been used in the original Commodore OS trailer on Commodoreos.net.
MyRetroComputer has done a lot of cool renderings of the C64x and there are many incredible renders waiting that have not been made public.
You see one of them at the start of Sean's myretrocomputer videos on youtube and on their website rotating.
I'm not sure if he is using the same model, or got someone to recreate it.
It would be wonderful to see a video of Blender on Commodore OS producing those kinds of animations if possible too.
@URS_Retro
I mentioned over on the Retro Recipe Patreon how it would be nice to see a premium version of Commodore Vision OS, and modern 'retro style' software developed to run specifically on the Commodore OS. I love to imagine a store like Steam or GOG, but that caters specifically to programs being made for the original Commodore Systems as well as modern retro that has the look, sound, and feel of those old games to run on the Commodore OS.
I'd be happy if software was just compatible with Commodore OS let alone specifically created for Commodore OS.
If I was writing a game(and I started one during covid) I would try to use a tech that can target as wide an array of platforms as possible.
Which is almost all of them these days, even Commodore OS BASIC.
I am actually working (slowly) on a graphical text adventure using Python and Pygame, with pixel AGA type graphics to have the look and sound of something that would have played on a A1200, but for modern systems. If developers started in earnest making software for the original hardware and the C64x, and had a place to sell it that is specific to the Commodore Brand... I would cry tears of joy. Atari is making it happen... Commodore should too.
Well, I'd hate to make a grown man cry.....
Let's see what happens.
A store seems straightforward enough on the surface I guess, but it depends how complex you make it, with digital downloads and/or license keys etc. Commodore is likely to sell products and merch on its own website, and it doesn't seem a stretch to think it might include games. If you watch Peri's video closely you will hear a reference to his intention in that regard.
Your game sounds cool. I can't wait to see it.
Pygame is installed on Commodore OS by default, however, I wonder if I should have installed the SDL version instead for greater compatibility. As a Python programmer on Commodore OS, I'd love to know what IDE you use and if you think there is a need to include any other things as standard from the python ecosystem. Were there any pain points I can fix for instance?
I too love the idea of Commodore OS being THE platform for retro pixel games. There are quite a few amongst the 200 included in COS3 for PC.
To that end. If you're interested in developing retro pixelated games and you don't mind BASIC you may want to take a look at Commodore OS BASIC V1 through it's Studio IDE. There's about a dozen or more game examples included with complete BASIC code.
I'm hoping there will be an update to Commodore OS BASIC in a couple of months which will allow output to webassembly for a browser.
It was taken out at the last minute due to an issue just before release.
Indeed, when I get a chance, and boy am I busy right now, and you may be surprised what with, I intend to start development on Commodore OS BASIC V2 working towards classic C64/Amiga cross development amongst other things.
Not to mention making that experimental terminal mode actually functional.

Sorry. It's a placeholder right now.
As you can see, my passion lies with developing Commodore OS(linux) for PCs/Pi as well as all things Amiga and I would love to lead the charge for those sorts of tech and products(!) at Commodore.
If/when we buy Commodore, as Peri alluded to in the video, I think we'd want to try to put the C64x and COS in schools for the teaching of programming in Python or BASIC or anything else they like (C, C++, C#, Java etc). We even include Scratch in COS3 for the young ones and there's a typing tutor too. COS3 for PC includes Fuse BASIC, Unity, Godot game development environments. There's even Tilt5 Augmented Reality drivers in Commodore OS so you could even get started on programming that within Unity. AR is really great for kids as opposed to VR because it isn't as claustrophobic for kids and they can still see the teacher.