Why is there 2011 videos on the homepage of this website?
There are 2011 videos on the homepage because I'm lazy and I also get distracted too easily.
Well, actually they're there because there aren't that many to choose from online and these were the best.
I think I'll be changing demo videos out for the RetroRecipes video. If you see any others that are appealing let me know.
The videos that are there from 2011, at the very least, had the graphics acceleration running and sound available, which is a far cry from every other COS demo I've seen. The effects and software and most of the looks in COS2.0 are practically indistinguishable from COS1.0 so I saw no need to really change those videos out.
Are you going to make some new Commodore Vision OS videos?
Every time I sit down to make a video there are like a dozen other more urgent things that spring up, so I never get around to it.
And if I'm not dealing with the more important stuff I feel guilty if I'm doing non-essential things.
Honestly, I can't even bring myself to sit down at a computer and play video games any more for the sheer guilt of all the other stuff that needs doing.
I even thought I was going to start a YT channel at one stage but came to realise that is a lot of work, so we'll see.
The channel which is set up is called "Keeping up with the Commodore"
and would be available here:
https://www.youtube.com/@AussieAmigan
In the first episode I wanted to demonstrate installing dual booting with Windows but I can't seem to get that working as others have.
I have video files all around the place waiting to be pieced together.....but no result.
It's easy to get hung up on one concept and not progress because you don't want to compromise.
This is kinda what made COS2.0 a little harder to make as compromises needed to be made all over the place.
Is the OS the same as in 2011 (that also brings me back to the Linux Mint / MX Linux question).
As much as I love the current COS2.0 main widget theme, I do still think the COS1 main widget theme was arguably a little better, as it had shinier 3d styling. The COS1.0 theme had clearly been designed by a no compromise, professional graphic artist.
If it wasn't for incompatibilities with the newer version of Mate, the original theme would be present in COS2.0.
The theme incompatibility was the main reason why COS2.0 was held up, and a non-starter for years.
The other problem was the Avant dock used in COS1.0, which was rock solid and beautiful, is no longer developed and incompatible with Mate today.
I therefore endeavoured to theme/configure the Cairo dock to look practically the same, but not exactly.
The Cairo dock which took its place has like a thousand options, but is quite flaky during configuration.
Play with the Cairo themes at your peril. You'll probably never get back to the original look or theme.
My reasons for the desktop OS choices were three fold:
1. Gnome2 uses a very traditional(some say retro) desktop paradigm, mostly similar to Amiga OS and it just feels more natural to me.
I simply loved the way Gnome2 handled the desktop and didn't want to change. I guess that makes me old school.
I believe the Gnome2 era was the pinnacle of linux desktops, in a similar way many feel about Windows 7.
The schism between Gnome2, Gnome3 and Unity happened around the same time COS was being put together so it wasn't clear what tech was going to be the victor anyway. Gnome2 and many of its libraries and base apps, had to be renamed (they chose "Mate"), in order for the Gnome3 codebase to progress without an overhaul. Gnome3 has an entirely different desktop paradigm and eventually Ubuntu gave up on its Unity desktop, which ironically did the opposite of create unity. A bit like that XKCD skit about standards (
https://xkcd.com/927/). Other, now popular, desktops were also born from that schism, like Cinnamon for instance, and I'm sure a bunch of others came to the fore all with their particular functionalities and resource usage ideas.
2. As I've mentioned before, I used to love applying Amiga Workbench mods. I remember applying things like shadowing and various other widgets that made the desktop look awesome even back in the Workbench 1.x days. I absolutely detest flatness in a desktop interface.
So, Compiz comes out, the ultimate desktop mod, maybe a year or so prior to COS1, and I'm blown away, thinking, surely this is the way desktops will advance, this is the way I would want them to advance......Scifi shows regularly demonstrate advanced desktops like this....but alas no. So here we sit, even 12 years ago, with oodles of dormant graphical power and memory and most desktops were and continue to be stuck in 2D with a vengeance. All because Linux desktop developers have OCD fantasies about minimising each and every running resource like we're still running single core 16-bit machines!!! The desktop might as well be a web page (not to say you can't do 3d in a webpage, but most sites don't).
So, given my love of desktop mods, and my stalwart desire to retain the Gnome2 like desktop paradigm I grew up with, marrying the two for Commodore OS was a no-brainer.
3. Linux Mint back in 2010 made a Mate version that was popular, and had the best support, so understandably I based Commodore OS 1.0 on that.
MX-Linux is currently the most popular linux distro and actively encourages respins, so I made Commodore OS 2.0 based on that.
Commodore OS 2.0 is vastly different to MX-Linux's base offerings or any other of its respins, and is based on Debian.
The installer on Debian is a nightmare and MX-Linux has a far simpler one that better facilitates customisation for your distro.
So a no-brainer for me. God bless MX-Linux!!! It made my life easier.