Hey all. In typing with Leo, we agreed to make this a sort of "Share and Tell" for our Basic OS Studio programs since it doesn't seem that we can create an install package. It would be nice though to have the same Level as "COMMODORE OS SOFTWARE DEVELOPMENT" so we can post "New Topics" for each one. Baby steps I guess. Anyways, let me know if this works. It's an old old game I wrote in Visual Basic 3.0 which is a wordplay on Tetris where instead of making shapes fit, you have to spell a word. All files are compressed with no subfolders so just unzip it into say.....Documents/Wordtris and open the project file in Basic OS Studio and Run.
Fingers Crossed! Dang! File is too big 256k limit. My tar file is 2.1 Mb.
Leo, Help! This will be a hurdle for people to share.
Basic OS Studio Share and Tell
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Re: Basic OS Studio Share and Tell
hmmmm, Ok, maybe not such a good idea. I just thought there'd be be more Basic programmers out there.
Re: Basic OS Studio Share and Tell
I felt your thread included a bit too many topics and I honestly got lost a bit
Personally I have an interest in Commodore OS BASIC, I used Visual Basic and DarkBasic in the past, and especially with DarkBasic I had an amazing experience for hobby videogames. So I took a quick look at Commodore OS BASIC.
I think that the main issue is probably the lack of documentation outside of the API Reference.
I have the vague feeling that is somehow based on RCBasic, but it would definitely need tutorials to attract users and grow the community of BASIC developers you were looking for.
Maybe you could "shape" your show and tell in terms of a tutorial on how you built your own game. It could be published as a set of articles over the course of time and it could help other developers to jump in.

Personally I have an interest in Commodore OS BASIC, I used Visual Basic and DarkBasic in the past, and especially with DarkBasic I had an amazing experience for hobby videogames. So I took a quick look at Commodore OS BASIC.
I think that the main issue is probably the lack of documentation outside of the API Reference.
I have the vague feeling that is somehow based on RCBasic, but it would definitely need tutorials to attract users and grow the community of BASIC developers you were looking for.
Maybe you could "shape" your show and tell in terms of a tutorial on how you built your own game. It could be published as a set of articles over the course of time and it could help other developers to jump in.
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