C64 8-bit Software Development
Posted: Mon Oct 21, 2024 10:02 am
The C64 really kicked off my love of programming.
Back in the day, in my early teens, I had a wild go at making some games on the 64 using the Epyx BASIC Toolkit.
It had everything you could possibly want, inbuilt graphics commands (including scrolling), a sprite and character set editor.....and to me at the time, it looked like they made all the Winter Games mini games with it. Or at least I thought I could have made it with it.
I remember having to save pocket money for months for that software. Looking at the box itself is still inspirational.
I got a bit of the way through building a simple typing tutor shoot-em-up, as well as a Super Sprint clone.
But I never got to finish them. And there would have been far better Super Sprint clones since.
I played Codemaster's Grand Prix Simulator to death with my cousins and friends for years.
I remember making a few rubbish intros too with scrolly messages.
By the time I was good enough to code anything half decent, the Amiga came out and that was a whole new ballgame.
So, of course I started screwing around with AMOS. And got totally lost.
And by the time I learned C and C++ I was already onto PCs.
As an ongoing Zapp! 64 subscriber from the beginning of its reboot(https://fusionretrobooks.com/collection ... 4-magazine), I see there is still quite a bit of activity in the Retro space. Lot's of new games coming out monthly.
I wish I was already retired to play around with all the new stuff and even develop something, but I'm way too busy.
If I did have the time, and I probably won't, it would be on the retro inspired PC game I started making during Covid.
I think you'd all get a kick out of that game.
All this to ask:
Would any of you like to see some C64 or Amiga software development tools included in the next version of Commodore OS?
I am thinking of including C cross compilers and editors from the CC65 project.
That would give you a proper editor complete with running an emulator for debugging.
It also allows you to develop for other 8-bit machines.
Maybe there's even a way to include Commander X16 development tools and an emulator.
That's kinda a spiritual 8-bit successor to the C64.
I have PETSPEED64 sitting on the shelf, which I've never tried. I've probably opened the box once.
I know It's got a dongle which isn't fun. I wonder if someone cracked it.
It's Commodore's own BASIC(limited subset) compiler so it should be fine to include in the distro.
What would be appropriate to include from the Amiga side?
I heard the Scorpion Engine is the bees knees at the moment and allows you to make games for a range of 16-bit systems.
Any more ideas?
Back in the day, in my early teens, I had a wild go at making some games on the 64 using the Epyx BASIC Toolkit.
It had everything you could possibly want, inbuilt graphics commands (including scrolling), a sprite and character set editor.....and to me at the time, it looked like they made all the Winter Games mini games with it. Or at least I thought I could have made it with it.
I remember having to save pocket money for months for that software. Looking at the box itself is still inspirational.
I got a bit of the way through building a simple typing tutor shoot-em-up, as well as a Super Sprint clone.
But I never got to finish them. And there would have been far better Super Sprint clones since.
I played Codemaster's Grand Prix Simulator to death with my cousins and friends for years.
I remember making a few rubbish intros too with scrolly messages.
By the time I was good enough to code anything half decent, the Amiga came out and that was a whole new ballgame.
So, of course I started screwing around with AMOS. And got totally lost.
And by the time I learned C and C++ I was already onto PCs.
As an ongoing Zapp! 64 subscriber from the beginning of its reboot(https://fusionretrobooks.com/collection ... 4-magazine), I see there is still quite a bit of activity in the Retro space. Lot's of new games coming out monthly.
I wish I was already retired to play around with all the new stuff and even develop something, but I'm way too busy.
If I did have the time, and I probably won't, it would be on the retro inspired PC game I started making during Covid.
I think you'd all get a kick out of that game.
All this to ask:
Would any of you like to see some C64 or Amiga software development tools included in the next version of Commodore OS?
I am thinking of including C cross compilers and editors from the CC65 project.
That would give you a proper editor complete with running an emulator for debugging.
It also allows you to develop for other 8-bit machines.
Maybe there's even a way to include Commander X16 development tools and an emulator.
That's kinda a spiritual 8-bit successor to the C64.
I have PETSPEED64 sitting on the shelf, which I've never tried. I've probably opened the box once.
I know It's got a dongle which isn't fun. I wonder if someone cracked it.
It's Commodore's own BASIC(limited subset) compiler so it should be fine to include in the distro.
What would be appropriate to include from the Amiga side?
I heard the Scorpion Engine is the bees knees at the moment and allows you to make games for a range of 16-bit systems.
Any more ideas?